I spent a lot of time learning various combos without realizing the game wouldn’t automatically move forward to the next section.Įven though I knew by the end what a lot of combos did, I still couldn't complete a lot of what the game asked. For example, I got stuck multiple times in a tutorial section, designed to try out various moves and combos as the game loaded. I have to assume a lot of these issues will be fixed before release, but it’s worrying that the version showed to the press wasn’t primed for this preview. It’s worth noting there was a lot I missed while I playing the demo due to the build itself. Fighting the regular enemies felt repetitive, but at least having to defeat bosses required different strategies for completion and actually felt interesting. I was able to fight two bosses during my demo, one of which was a spinning tower where Sonic had to bump off different layers of it without getting hit. Defeating bosses rewards you with pieces that are super important to progress, although I can’t explain more about what that means just yet. You can skip over some of them, but defeating enemies will grant you currency to upgrade your skills, along with various items. Sonic should be Sonic, no matter the circumstances.Īlso breaking up the landscape are puzzles that, when completed, will reveal new parts of the map, and battles with various stone and sculptural creatures. It's possible if I had chosen the other gameplay option I would've experienced that Sonic speed, but I don't know if that matters. You just go back to walking, hoping to run into another reprieve. It also feels the most like Sonic, but they’re so short-lived. This is the closest Frontiers gets to Sonic in this open world. They typically involve moving across platforms, bouncing off of balls, and zooming across rails to collect rings and cut through slow walking areas. These are placed regularly along routes and vary in difficulty. If you see rings in the distance, you know you’ll have the opportunity to actually move. The game attempts to break this up by including optional platforming sections based on classic Sonic mechanics. I spent a lot of my preview session walking, and I mean walking across the landscape. There are skills that you can unlock over time that make movement and certain abilities faster, but it’s unclear how long it’ll take to get to a satisfactory point. There is a boost button, but it only makes Sonic move about as fast as he should be naturally. Despite the tutorial, Sonic still moves slowly. I chose the latter, but I’m not sure if that was the correct choice. One focuses on fast movement while the other balances that with action gameplay. It’s worth noting that you also get the option to choose between two kinds of gameplay. You’re immediately thrown into a long tutorial that goes over some basic attacks and how to use the controls. Along the way to the first boss, it’ll chime in with other helpful hints and objectives. An unfamiliar artificial intelligence pipes in and tells Sonic what he needs to do, which is travel across this land and find emeralds and other items to help him get back to his friends. He’s been separated from Tails and Amy and finds himself in a mostly barren place filled with trees and grass. The demo starts out with Sonic landing in an unfamiliar world. Sonic fights a spinning tower in Sonic Frontiers.
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